About Me

As a professional 3D Animator with 7 years of experience, I have developed a strong background collaborating on a diverse range of projects, spanning from feature films to high-end video games and animated series. My approach focuses on imbuing every character with a clear and fluid visual narrative, while optimizing workflows to meet the industry’s most demanding technical standards without compromising artistic quality.

Throughout my career, I have refined my technical proficiency in leading industry-standard software, allowing me to adapt seamlessly to various production pipelines. My ability to manage complex projects has enabled me to provide creative solutions in both cinematic realism and the expressiveness required for interactive media and episodic animation, always ensuring results that enhance the director's vision and the final quality of each piece.

I am always looking for new exciting opportunities to bring my flare and look to further my skills. I can work for you wherever you are globally based. Please feel free to call me on +34 717 715 787 or email me.

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Professional Experience


  • 3D Character Animator at B-Water Animation Studios. (Tenerife/Canary Islands - Spain).

    March 2026 / Currently

    Responsible for delivering high-end character animation and complex body mechanics for feature films and cinematic projects. Translated director visions into compelling on-screen performances, consistently hitting high quality bars under tight production schedules. Trusted with driving the emotional core and physical realism of key narrative sequences.

  • 3D Character Animator at Qvisten Studio. (Oslo - Norway).

    March 2025 / July 2025

    Executed complex animation tasks, troubleshooting technical challenges within the Maya/Unreal workflow to ensure seamless pipeline integration. Focused on optimizing shot efficiency and maintaining visual consistency across high-fidelity cinematic sequences, collaborating closely with supervisors to elevate the final output.

  • 3D Character Animator at Boxel Studio. (Las Vegas - United States).

    December 2024 / February 2025

    Owned and managed full animation sequences from initial layout through to final polish, ensuring top-tier mechanical accuracy and acting weight. Proactively resolved continuity and technical constraints, delivering production-ready assets that consistently exceeded creative and technical expectations.

  • 3D Character Animator at Make Visual. (Minnesota - United States).

    April 2024 / September 2024

    Delivered premium-quality 3D animation for high-profile cinematic projects, specializing in realistic physics, intricate body mechanics, and nuanced facial expressions. Streamlined creative execution on complex shots, ensuring timely delivery while upholding the studio’s highest visual standards.

  • 3D Character Animator at Skydance Animation. (Madrid - Spain).

    November 2021 / March 2024

    Executed a wide range of character animations and body mechanics with a high degree of autonomy. Managed individual shot assignments efficiently, ensuring performance consistency and technical compliance across sequences while collaborating closely with production teams to meet tight deadlines.

  • 3D Character Animator at Framestore. (London - United Kingdom).

    August 2021 / November 2021

    Executed highly realistic character and creature animation, focusing on accurate body mechanics, weight, and anatomy for live-action integration. Ensured seamless interaction between digital assets and live-action plates, maintaining a high level of physical credibility under tight production deadlines.

  • 3D Character Animator at Atlantis Studio (In Efecto). (Tenerife/Canary Islands – Spain).

    March 2021 / July 2021

    Delivered high-volume, quality character animation for episodic series under fast-paced production schedules. Maintained strict visual and performance consistency across multiple episodes, ensuring clean execution and technical alignment with the show's established style and tight deadlines.

  • Previs-Layout Artist/3D Character Animator at Boulder Media for My Little Pony Movie. (Dublin) – Ireland.

    June 2019 / February 2021

    Focused on mastering core animation principles, body mechanics, and studio workflows under the guidance of leads and supervisors. Successfully delivered clean, production-ready shots for cinematic sequences while rapidly adapting to internal pipelines and constructive creative feedback.

  • 3D Character Animator at Protocol Games (Song of Horror). (Madrid – Spain).

    August 2015 / December 2015

    Indie Company dedicated to create and publish the videogame “Song of Horror” for Xbox, PC and PS4. Responsible for authoring high-fidelity animation systems, combat mechanics, and locomotion sets that balance visual excellence with player responsiveness. Collaborated closely with designers and programmers to integrate complex state machines into the engine, ensuring seamless transitions and gameplay fluidity under technical constraints.

  • 3D Character Animator at Digital Lighting Studios (Soccer Legends). (Madrid – Spain).

    May 2015 / July 2015

    Focused on mastering core gameplay animation pipelines and learning technical engine constraints for a sports title. Assisted in delivering clean locomotion cycles, directional runs, and precise ball-handling animations, ensuring mechanical accuracy and proper contact points. Collaborated with technical animators to implement assets into the engine, while actively adapting to production quotas and creative feedback.

  • 3D Character Animator at Jackpotstudios. (Madrid – Spain).

    January 2015 / April 2015

    Indie Company dedicated to launch videogames for consoles (Xbox, PS4) and also for computers. Created a wide range of gameplay animations, including locomotion, combat, and interaction sets, with a high degree of autonomy. Ensured all assets met technical requirements for engine integration, maintaining visual consistency and mechanical accuracy across character behaviors.

Education

  • 2024: Advance Body Mechanics and Workflows for videogames (iAnimate, Estados Unidos).

  • 2024: Motion Capture for Games [Unreal/Maya] (Harvey Newman – United States).

  • 2018 - 2019: Professional Master 3D Character Animation [3DS Max/Maya] (Animum, Málaga – Spain).

  • 2014 - 2015: Professional Official Master in Animation [3DS Max/Maya] (Trazos, Madrid - Spain).

  • 2012 - 2013: International English Language Testing System (IELTS): Done. (Melbourne - Australia).

  • 2012 - 2013: Embassy English Academy School. Level achieved: Advanced. (Melbourne - Australia).

  • 2007 - 2008: Professional Development Master Design and Web Projects. (Cice, Madrid - Spain).

  • 2002 - 2003: Professional 3D Animation Master, Digital Postproduction and nonlinear editing. MAD. (Cice, Madrid - Spain).

If you prefer to see my CV on a PDF just please click in the button below. Many thanks.

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